Improve this question. Although I find it a bit easier on sticks on ps3, than the old snes controller. Thumb blisters anyone? Add a comment. Active Oldest Votes. There are several ways of doing charges.
Short description for those who can't, or doesn't want to watch the video: Instead of doing a back-2seconds-forward sonic boom, you do a back-2seconds-forward-back sonic boom, this allows you to be charging for your next sonic boom while your current sonic boom animation kicks off, and using this technique will allow you to add multiple sonic booms into your combos more effectively.
Improve this answer. Anyway, it works when I count in my head to 2. Keep a good distance for you not to him and poke him to KO. No, don't try to Fireball game with Guile on Ryu. You are on the losing side. Calvin Foo Calvin Foo 11 1 1 bronze badge. Sign up or log in Sign up using Google. Sign up using Facebook. Sign up using Email and Password.
Post as a guest Name. Email Required, but never shown. You should always make note of what non-charge moves can move your charge character forward, so you can charge up while on offense. Merely using charge moves and only charge moves to shift your position against the opponent will get you smacked around since you're making it easy for your opponent to guess what you are going to do next.
You might be wondering how to threaten projectile throwers with your Ultra by adding some range somehow. The answer is simple, and it's called the Dash Ultra. The Dash Ultra is a technique where you incorporate a dash into the Ultra motion to give your Ultra some extra range or to combo cleanly from a Focus Attack.
You can dash either forwards or backwards and still pull off the Ultra; although you have to be reasonably quick, no matter which direction. The motion looks like this for either direction. For characters like Dee Jay and Guile who have charge Supers that begin from a down-back, position, this technique still applies but it is much harder to do. A problem that some charge characters have is what to do after a Focus Attack. Since you dash to exit a Focus Attack it becomes part of the Ultra motion.
If you don't have an Ultra stocked and you land a Focus Attack, then you can dash, then immediately hold back to begin charged as your character moves forward. Tournament Results. Street Fighter 5: Champion Edition.
I assume you mean her fireball, which is Kikoken Sho is her U2 ; her fireball is intentionally slow. A slow moving fireball gives you control over the screen. While following the fireball if your opponent tries to focus through and dash forward, you might be able to land a cr.
SBK doesn't have much practical use in this version. It is good when you ex it as a wake up reversal, other than that I don't see many Chun players use it.
If you do it correctly you will be back charging as your fireball comes out, rather than your fireball coming out on the forward. It is most noticable as Guile, you can chuck plasma all day with this method. Originally posted by Another :.
Originally posted by Kruxt :. Originally posted by GrimThief :. As others have said, you're supposed to do your charging during other activities. Try using your various normal moves and start charging while they are flying. When you're at full screen in a fireball war start charging your next Kikoken the moment you release one.
You should be able to keep up with any fireball character other than maybe Sagat. User Info: MeesterCheef. Hope this helped! In order to do the move you have to hold the direction button for two seconds then press the other direction button.
This means that if you want to do Chun Li's move you will want to hold down for two seconds then press up and all three kick buttons. User Info: adom Well im not sure about chun li never played her but for bison's the only problem i have is pressing up instead of side to side.
Ok heres a little diagram. User Info: Mrtyu. To charge, you need to hold back for 2 seconds or down in Chuns case and then hit foward or up for chun and the corresponding button.
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